The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine. All Sims age, and can live to 90 sim days depending on the degree to which their aspirations are fulfilled.
Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. The Sims 2, like its predecessor, does not have a defined final goal the gameplay is open-ended. The game has the same concept as its predecessor: players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 2 is a 2004 strategiclife simulationvideo game developed at the Redwood Shores studio of Maxis and published by Electronic Arts.