Projectiles travel in a slight arc and at a low velocity. – Extremely high elemental effect damage/chance, but extremely low projectile damage. A precise shot from any of your gun to an enemy's weak point will result in tremendous amount of damage. Slagged target takes x2 (x3 in UVHM) from non-slag element damage.
Fires 3 slag projectiles with reduced damage per shot at a cost of one SMG ammo. (Damage done by Deathtrap will not count)īlagaga – Always Slag element. Including damage from Nova/Spike shield, Grenades and Elemental effects. Any damage you done to enemies will be restored as health.
Damage done with this gun heals the wielder.
After a certain distance bullets will split in two.
What play thing can you offer me today? – Always elemental. To maximize the effectiveness of this build, choosing the the right equipment is very important.īelow are the equipement I'm using right now.